/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef RENDERMANAGER_H
#define RENDERMANAGER_H

#include "Singleton.h"

#include "BaseTypes.h"

class Map;
class IMapElement;
class TextureManager;
class RenderEngine;
class MapManager;

class RenderManager : public Singleton<RenderManager>
{
   friend class Singleton<RenderManager>;

public :

   void DrawMap(const Map & iMap) const;
   
   void Init() const;
   
   void Resize(int iWidth, int iHeight) const;
   
   void DrawScene() const;

   uint CreateTexture(unsigned char * iData, const int iWidth, const int iHeight) const;

protected :

    RenderManager();

    ~RenderManager();

    void Draw(const IMapElement * const iME, quadrangle & iPosition) const;


protected :

   RenderEngine   * _renderEngine;
   TextureManager * _textureManager;
   MapManager     * _mapManager;

   int _xMinOrtho; //perspective ortho
   int _xMaxOrtho;
   int _yMinOrtho;
   int _yMaxOrtho;
   
    
};

#endif // RENDERMANAGER_H
